Connect: LinkedIn
Location: Vancouver, Canada
As an experienced designer who focuses on emerging technologies, I'm passionate about exploring the creative possibilities of innovative tech while pushing boundaries.
Experience
Last Updated October 2025
Adobe (again)
Staff Designer, Incubation
January 2025 – Present | Remote from Vancouver, Canada
As a Staff Designer on an unannounced incubation project for an upcoming XR headset, I designed spatial creation workflows that bridge 2D and 3D video experiences. My role spans early-stage product definition, rapid prototyping, and close collaboration with partner teams. I focus on translating emerging platform capabilities into intuitive, creator-friendly tools that feel native to spatial computing while staying on brand. A key aspect of my work involves deep partnership collaboration. I work directly with the external platform team to align interaction models, system behaviors, and creative tooling while ensuring our design direction not only advances the product vision but also strengthens the partnership.
Bezi
Product Designer
January 2024 – January 2025 | Remote from Vancouver, Canada
Designed interactive collaborative tools that connect all aspects of 3D content.
Adobe
Staff Designer, 3D & Immersive
January 2022 – December 2023
Designing interactive augmented reality creation tools for desktop and viewing experience for mobile. Most recently, I was the lead designer on Adobe Aero’s app-less viewer and Aero’s geospatial capabilities.
Microsoft
Senior Designer, Mixed Reality
June 2018 - December 2021 | Vancouver, Canada
I was a senior designer on a multi-disciplinary team where designers, artists, engineers, quality assurance and data scientists all worked together to deliver end-to-end features for an industry leading, enterprise level, augmented reality solution.
Decca Digital (freelance)
Interactive motion designer for film & television
Feb 2005 - May 2018 | Vancouver, Canada
I created 2D and 3D interactive motion sequences for films and tv shows. Starting from the initial concept all the way to final delivery. The goal of these sequences was to tell complex story points in a visually cohesive way that compliments the overall narrative.
Motion reel
Skills
Hard skills
Product Design
UI / UX Design
Interaction Design
Motion Design
Creative Direction
Concept Visualization
3D Animation
Soft skills
Strategy
Collaboration
Agile methodologies
Presenting
External partnerships
Software
Adobe Creative Suite
Cinema 4D
Blender
Unity
Figma
Microsoft Office
Microsoft Teams
Slack / Miro / Linear