Cory Bramall

Connect: LinkedIn

Location: Vancouver, Canada

As an experienced designer who focuses on emerging technologies, I'm passionate about exploring the creative possibilities of innovative tech while pushing boundaries.

Experience

Last Updated October 2025

Adobe (again)

Staff Designer, Incubation

January 2025 – Present | Remote from Vancouver, Canada

As a Staff Designer on an unannounced incubation project for an upcoming XR headset, I designed spatial creation workflows that bridge 2D and 3D video experiences. My role spans early-stage product definition, rapid prototyping, and close collaboration with partner teams. I focus on translating emerging platform capabilities into intuitive, creator-friendly tools that feel native to spatial computing while staying on brand. A key aspect of my work involves deep partnership collaboration. I work directly with the external platform team to align interaction models, system behaviors, and creative tooling while ensuring our design direction not only advances the product vision but also strengthens the partnership.

Bezi

Product Designer

January 2024 – January 2025 | Remote from Vancouver, Canada

Designed interactive collaborative tools that connect all aspects of 3D content.

Adobe

Staff Designer, 3D & Immersive

January 2022 – December 2023

Designing interactive augmented reality creation tools for desktop and viewing experience for mobile. Most recently, I was the lead designer on Adobe Aero’s app-less viewer and Aero’s geospatial capabilities.

Microsoft

Senior Designer, Mixed Reality

June 2018 - December 2021 | Vancouver, Canada

I was a senior designer on a multi-disciplinary team where designers, artists, engineers, quality assurance and data scientists all worked together to deliver end-to-end features for an industry leading, enterprise level, augmented reality solution.

Decca Digital (freelance)

Interactive motion designer for film & television

Feb 2005 - May 2018 | Vancouver, Canada

I created 2D and 3D interactive motion sequences for films and tv shows. Starting from the initial concept all the way to final delivery. The goal of these sequences was to tell complex story points in a visually cohesive way that compliments the overall narrative.

Motion reel

Skills

Hard skills

Product Design

UI / UX Design

Interaction Design

Motion Design

Creative Direction

Concept Visualization

3D Animation

Soft skills

Strategy

Collaboration

Agile methodologies

Presenting

External partnerships

Software

Adobe Creative Suite

Cinema 4D

Blender

Unity

Figma

Microsoft Office

Microsoft Teams

Slack / Miro / Linear