Connect: LinkedIn
Location: Vancouver, Canada
As a designer focused on emerging technologies, I explore new creative possibilities while pushing visual and experiential boundaries. I pair bold vision with pragmatic decision-making to meet customer needs while embracing constraints and business goals.
Experience
Last Updated January 2026
Adobe
Staff Designer
January 2025 – Present | Remote from Vancouver, Canada
Designed and delivered intuitive user experiences for Adobe Project Pulsar (Beta), an XR video editing platform, with a focus on spatial media integration and interactive workflow design. Led design decisions that improved usability and visual consistency while aligning with customer needs, business goals, and partnership expectations.
Bezi
Product Designer
January 2024 – January 2025 | Remote from Vancouver, Canada
Initially did product, ux and ui design for an interactive, collaborative, browser-based 3D design and prototyping tool often described as “Figma for 3D”. Later worked on a 3D asset reviewer and early versions of a project-aware AI assistant that integrates with Unity to prototype, debug, and automate repetitive work for game developers.
Adobe
Staff Designer, 3D & Immersive
January 2022 – December 2023
Designed interactive augmented reality creation tools for desktop and mobile. Lead design on Adobe Aero’s app-less viewers that greatly reduced user friction for viewing augmented reality content on mobile devices, Led design for Adobe Aero’s geospatial capabilities that leveraged Google’s Geospatial Creator which allows creators to place location based interactive augmented reality experiences in the real-world.
Microsoft
Senior Designer, Mixed Reality
June 2018 - December 2021 | Vancouver, Canada
I was a Senior Designer on Dynamics 365 Guides, a HoloLens mixed-reality app for frontline workers. Guides delivers hands-free, step-by-step holographic instructions anchored to the real world, helping technicians perform and learn procedures like assembly, maintenance, inspection, and training with fewer errors.
Decca Digital (freelance)
Interactive motion designer for film & television
Feb 2005 - May 2018 | Vancouver, Canada
Created 2D and 3D interactive motion sequences for films and tv shows. Starting from the initial concept all the way to final delivery. The goal of these sequences was to tell complex story points in a visually cohesive way that compliments the overall narrative. Credits include Battlestar Galactica, X-Files, Transformers, Ant-Man, Spider-Man and many more.
Skills
* not an exhaustive list
Hard skills
Product Design
UI / UX Design
Interaction Design
Motion Design
Creative Direction
Concept Visualization
3D Animation
Soft skills
Strategy
Collaboration
Agile methodologies
Presenting
External partnerships
Software
Adobe Creative Suite
Cinema 4D
Blender
Unity
Figma
Rive
Microsoft Office
Microsoft Teams
Slack / Miro / Linear
Cursor / CoPilot / OpenAI